Draw Compensation Simulator

Practise withdrawals, seeds, byes, qualifiers & lucky losers on a 16-team draw.

BY PADUNITE · PLAY · CONNECT · GROW — independent, not affiliated with the FIP
How a draw is built
Pairs / draw sizeSeeds
Draw of 8 (≤8 pairs)2
Draw of 16 (9–16)4
Draw of 32 (17–32)8
Draw of 64 (33–64)16
Draw of 128 (65–128)32

Draw size = next power of two ≥ number of pairs. Seeds = draw size ÷ 4.

How seeds are set: by each pair's combined ranking (the applicable FIP / national / Promises ranking, taken at the entry deadline and frozen). Best combined ranking = Seed 1, next = Seed 2, … — the same order also gives direct acceptance.

Step 1. Place the fixed seeds — Seed 1 on the top line, Seed 2 on the bottom line (opposite ends, so they can only meet in the final).

Step 2. Draw the other seeds into their designated lines (in a draw of 16, seeds 3 & 4 are drawn to the two centre lines — line 8 or line 9).

Step 3. Give byes (if the draw is not full): byes = draw size − pairs, to the top seeds first (1, then 2, then 3–4 …), then to the highest-ranked non-seeds.

Step 4. Draw the rest of the field — direct acceptances, wild cards, qualifiers, lucky losers — into the open lines (Q/LL go on designated lines).

Step 5. Publish the order of play.

A main draw is filled from direct acceptances + wild cards + qualifiers (e.g. a draw of 32 = 26 direct acceptances + 2 wild cards + 4 qualifiers). Then run the scenarios below to practise withdrawals & compensation.

Pick a scenario

Tip: seed positions on a 16-draw with 4 seeds — Seed 1 (line 1), Seed 2 (line 16), Seeds 3/4 (lines 8 & 9). Exact line placement follows the standard draw sheet.

Practice tool · verify against the official Rules of Padel · padunite.com